This issue is best explained with a gif, so:
Essentialy I have this procedurally generated mesh, and for some reason in both the editor and the scene view, looking at it from certain angles causes it to not render.
I know it’s not a clipping plane problem - I have the near clipping plane set to the smallest possible value, and I’ve set both the near and far planes to various values to no avail. Also, if it were a clipping plane problem, it wouldn’t be happening in the scene view.
It’s also not an occlusion culling problem - I have that disabled on the camera.
What is going on here? Why is this mesh disappearing? Any help would be much appreciated!