To the topic.
I’ve followed a video tutorial on procedural terrain generation from the famous Brackeys.
It is that I am not generating the terrain as he does in his video, I am merely loading it from a file with BinaryReader.
In his video the result is somewhat similar to what I see but he fixed it by casting int variables to floats.
The thing is I checked the output for SetHeights, it should produce something with the values.
From the official Unity documents it is said that SetHeights should be a value between 0 and 1, but not sure how this applies here, i’ve tried to quantanize the values in range of 0 and 1, but to no avail.
Maybe it’s just a matter of settings. Can anyone guess what it could be?
Tell me if you need more explanation.