Procedureal scripting in unity

My question is this
Would it even be possible to incorporate realtime scripting so that players can mod/create their world through code
If not is there a game engine out there that can allow for this

You could use dlls and background loading to read from separate packages provided they were pre-compiled I guess [citation needed] :smiley:

Games introduce content via updates and usually require re-loading. Not really seen it but doesn’t second life allow something similar?

I did have an idea of making a Unity Editor Add-on that allowed you to visit someone’s game design ‘Universe’. The first step would be shared workspace, then multiplying on that. Complications would ultimately mean that restrictions are apparent and individuals are ultimately isolated.