Process for converting from Web Player to WebGL

We’ve hired an external developer to build a Chrome-based web game using Unity. The game no longer works on Chrome due to disabling of the NPAPI plugin framework in Chrome.

What would be the process for converting a Web Player game to a WebGL game such that it works on Chrome? Is it a matter of exporting the game in a target platform (WebGL) or would it likely involve re-doing some or much of the project?

It should just be a matter of building for the WebGL target. I’ve had success doing that with small projects at least. Depending on your game it may be that some things aren’t supported well, which would potentially require making changes.

The webplayer cannot be converted to webgl, however, the game source in unity is able to build a webgl version of the game. Unfortunately, its not easy as using photoshop and saving the image in different file type, as there might be problems with the webgl build. I hope its not multiplayer, as we had lots of trouble with our few released multiplayer webgl games.

Good luck, thou!