Process for exporting and using animated rigged models from Blender 2.77a?

I have a rigged character model that has a few animations on it. I am using the NLA Editor to import specific animations because two actions are only used for an action constraint. In the NLA Options, I have some strips end 1 frame earlier because they are meant to loop. In Unity, it appears that one frame of animation from an action is bleeding into another.
Here are my FBX Export Settings.
FBX 7.4 Binary Options: Selected Object, Only Deform Bones, Baked Animations, Key All Bones, NLA Strips. If there are any other options I should adjust, please let me know.

On the Unity side, my character is there with an animator component (no controller, has an avatar) but I don’t know how to incorporate the imported animations. Most of the tutorials regarding Blender to Unity workflow I’ve come across are for earlier versions of Unity. Please, if you can give some advice or point me toward an updated tutorial, I would be grateful.

I can’t help you about FBX options and NLA Editor, but what I do when I import an FBX model with a rigged character and some animations from Blender to Unity is that:

  1. My models, which are rigged caracters,use the new animation system which works great ( I apply root motion and work with humanoid animation type). So, the first thing is to click on the imported model in unity which is a prefab, go into ‘Rig’ tab and set Animatin type to humanoid (Unity - Manual: Humanoid Avatars) and set Avator Definition to ‘Create from this Model’.
  2. Drag an instance of this model into the scene (let’s call this “myModel”)
    3)Left click in the Asset Folder (wherever you want) ,select “Create” and then select “Animator Controller” and then assign it to the Controller slot of the Animator component of the object myModel in the scene . ( you can find animator controller information here Unity - Manual: Animator Controllers).
  3. Now select myModel object and then open Unity Animator windows (Window/Animator). In this space you can drag Animation files of the character and start connecting and using them.(check unity basic animation tutorials if u get stuck in how to animate your model)