I understand that the package manager is needed to download and install some add-ons, but why does it start every time the scene (play) is launched, and is constantly hanging in the processes, loading the system?
Seriously, I hear how the coolers start making noise and I look at the processes and there is this process, I remove it and the load disappears, after a while I hear noise on the coolers again and I see it appears in the processes again, I tried to delete the file and every time the scene starts it says that this file was not found…
Why does the package manager constantly work and is required to launch the scene?
P.S. - if you just remove it from the processes, then this does not affect the work process in any way, that is, it just loads the system in vain…
Note that if you force stop processes this can lead to all sorts of subsequent issues. Including the one you observe. Perhaps it has some partially written file that it now gets hung up on.
If anything, you should not end processes unless they are truly frozen. Instead you should opt to clean any temporary files and caches. For the Package Manager it may simply do a quick update but perhaps you’ve downloaded/updated many packages over the years so the package cache location may be tens of gigabytes and take extra time to process.
Do you think it’s normal if a running process for updating packages that loads the processor by 13% (AMD Ryzen 5 5600X 6-Core) and half a gigabyte of RAM, constantly?
I specifically took and cleaned everything after this behavior, deleted everything related to Unity and reinstalled everything and updated everything, the behavior is the same, I launch Unity, or launch the scene and then this process constantly hangs, when I remove it, the load drops of course and everything works as usual, but then this process turns on again and loads the system.
I don’t know how it’s arranged there, but it seems to me that it should only be updated on demand and not like this constantly, and even load the system like that …