I want to change asset loading from custom assetbundle managment (mark bundleName) to addressable,and nearly finish almost.But everytime I click play button in editor after builder,it takes 3 ~ 5 Minutes to process addressable group ,which upsets me a lot (I have already set group ,entry name and new build → default build scripts . PlayModeScript choose Use Asset Database) . Of course , after longtime waiting,I can successfully load asset and prefabs in rumtime. I think it may be relative to bundle count, and in my project there are over 600 bundles,because of some strange bundle strategies.What could I do to bypass it? Otherwise, I have to give up using Addressable System.
Again, I have one group,which contains 600 entry/asset. It takes nealy same long time either one group with all assets or many groups , which one has several assets.
I am desperate for help…
You can try to use PlayModeScript → Use Existing Build
Hello, some problem, every play editor, popup dialog 1-4 seconds. my group have 1 prefab, it’s like joke. PlayModeScript → Use Existing Build realy resolve dialog, but object instantiate without texture and broken.
On this forum people use this system, but i don’t understend, how use with such freez
I know to select “Use Existing Build” can cancel such freezing window,but it means to use already built bundle,which is not efficient enough for development. “Use AssetDatabase” is the most efficient way for project development but freezes to long.
You could see this thread.It seem to be a bug?.
https://forum.unity.com/threads/how-to-cancel-processingaddressablegroup-window-when-click-play-button-in-editor.904985/#post-5940515
I know to select “Use Existing Build” can cancel such freezing window,but it means to use already built bundle,which is not efficient enough for development. “Use AssetDatabase” is the most efficient way for project development but freezes to long.
You could see this thread.It seem to be a bug?.
https://forum.unity.com/threads/how-to-cancel-processingaddressablegroup-window-when-click-play-button-in-editor.904985/#post-5940515