hello,
i’m experiencing strange behavior sometimes in my unity game.
I have a popup showing up when the charging succeeded, after I click “ok” sometimes it takes 5-6 seconds for the processPurchase method to start running. It doesn’t happen on every purchase, but still it delays our purchase flow significantly when occurs.
i’m using version 4.4.1 of iap.
tried to find similar issues online without success.
thanks in advance
Hello @yarice ! Does this only happen on apple ?
In IAP 4.5.2 we optimized memory usage when processing transactions on apple this could potentially fix your problem.
Also, are you able to reproduce your problem ? It could be cause by a bad internet connection.
hey @aVerrecchia . yes, only on apple. i am able to reproduce it, on both wi-fi and cellular. it’s not consistent, meaning sometimes it happens and sometimes not.
thanks
Hi @yarice , thanks for your feedback, could you provide logs where the issue happened, thanks in advance