Hello,
I’m trying to run instrumentation profiler on my Unity build to know which functions are called the most and take the most time.
I have created librairies in C# which are imported in Unity, I can debug them without problems but am not able to start the visual studio profiler to instrument them.
I couldn’t find an instrumentation function in Unity over a session. Or at least it seems to crash and I get many exceptions after a few minutes of running. (ThreadDeserializer should not parse more data once it has been marked as terminated)
I have tried:
- attach VS to Unity play mode but the instrumentation option isn’t active
- build in Unity with Debug options, PDB copied, deep profiling enabled, when trying to profile the .exe from Visual Studio I get
Unable to obtain debugging information. PRF0002: The instrumentation with those options has failed
- I also try to run my application .exe and attach VS’s debugger but the instrumentation option is available.
Am I missing something?
Thank you for your help!