Profile micro triangles

Hi, I have checked the scene view shaders and there seems to be none to display micro triangles,
Is there a way of profiling this in unity? I will use it to calibrate our LODs for better performance since micro trangles are expensive.

Thanks

Unity does not have a micro triangle view. However you can use the Shaded Wireframe view to get similar information. Anything that’s black or very nearly black, due to the wireframe is too detailed. Otherwise you can use Render Doc’s Triangle Size (Pass) view, though you can’t do that in real time.

3 Likes

Aha. Thanks, good tips!