Hi Friends.
In my game after scene load we find game and start animation have some glitch. after long reveiew of assets and profiler, I have found few method are taking too much resource at application level, even in editor mode the methods are “Application.WaitForAsyncOperationToComplete”, “Application.LoadLevelAsync Integrate”, “Application.Integrate Assets in Background” these all methods are show under “Loading.UpdatePreloing” in Profiler, I also note down, it’s take 0.8MB recosure in GC Allocation, four method and each one takes 0.8MB, and “Loading.ReadObject” and “Loading.LoadFileHeades”, these are mostly show under “Camera.Render=>Drwaing=>Render.TranparantGeometry” hierarchy in profiler.
I just conufsed and unware how to control it.
[32296-screen+shot+2014-09-11+at+10.24.20+am.png|32296]