I Create empty scene,
All graphics to low set.
Build to win 32…
Start = 10%~50% Cpu
In Profiler in unity, PlayerLoop 2MS
How fix ?
I Create empty scene,
All graphics to low set.
Build to win 32…
Start = 10%~50% Cpu
In Profiler in unity, PlayerLoop 2MS
How fix ?
Sorry, this doesn’t sound like an Analytics issue, can you elaborate? You would likely want to change the logic in your loop, or find a specific API call that is taking up the time.
I created an empty scene, on the stage there is only a camera that was created by default. Then I collect the project and run and in the Task Reader shows my application requires 30 ~ 50% CPU with an empty scene without scripts.
I was wondering what the processor was loading. Went to Profiler and there writes that PlayerLoop occupies the most ms.
In editor 30~50% CPU
In Build Standalone 30~50% CPU
Yes, not an Analytics issue, so unfortunately I am unable to assist. You might want to post in the General forum
JeffDUnity3D, Can you tell me in which section? Where they can help me.
“Editor & General Support”