Profiler CullAllVisibleLights

Hi there,

I was profiling our game and see a huge impact of Culling → CullAllVisbleLights despite being umbra toggle off and camera Occlusion Culling also Off. I guess that its related with the number of lights in the scene (Forward rendering) but any advice should be welcome.

As a side note it will be great if Unity adds documentation for the profiler. It will be great to know what exactly are those things.

Many thanks

I’m affected by this as well. Can someone answer it?