Hi there,
I was profiling our game and see a huge impact of Culling → CullAllVisbleLights despite being umbra toggle off and camera Occlusion Culling also Off. I guess that its related with the number of lights in the scene (Forward rendering) but any advice should be welcome.
As a side note it will be great if Unity adds documentation for the profiler. It will be great to know what exactly are those things.
Many thanks