I can’t get what profiler data means. I profiled our game launched on Android device (specifically Xiaomi Mi4c with Snapdragon 808) and can’t understand why timings in CPU Usage and Physics2D sections are so different.
Beside that I wonder what may cause such long duration of Physics2D.Step? As you can see there are not so many bodies in the scene. 95% of them are Triggers which don’t make too many contacts per frame (about 10-15). Could it be that I move the majority of these kinematic triggers by changing their parents’ Transform position?
