Profiler doesn't cache enough data

Hello

Simple question - is there a way I can have the profiler cache more data? Currently everything is just whizzing along and disappearing off the left side of the screen in about one second, and I’m finding it impossible to get any meaningful use from it.

(Unity 5.1.1f1)

Ta!

Sort of figured out why. In Quality Settings, at some point I’ve disabled vSync, so my game was blatting along at ~1400fps.

But the question I guess still stands - is there any way of capturing more data for situations where you aren’t using vSync?