I wish i could know how to use profiler to know exactly how much memory game will need on mobile.
I see fields like Used Total MB, Unity MB, Mono MB, Profiler MB.
I don’t really to know if this numbers includes Unity Editor itself, or compiler tools.
What Total should I look into to know the memory used in the actual device? And the CPU total for device?
Do a dev build setting it to connect to the profiler in the editor.
OK I did this.
Now numbers seem lower. But still not sure what field to read?
This is on dev build connected with profiler. How much MB is used by the game actually? I have read docs, and watch videos but still confused.
Used Total: 79.1 MB Unity: 41.4 MB Mono: 304.0 KB GfxDriver: 3.2 MB Audio: 0.9 MB Video: 0 B Profiler: 33.3 MB
Reserved Total: 132.9 MB Unity: 92.4 MB Mono: 0.5 MB GfxDriver: 3.2 MB Audio: 0.9 MB Video: 0 B Profiler: 36.0 MB
Total System Memory Usage: 171.0 MB
Textures: 30 / 28.3 MB
Meshes: 3 / 111.0 KB
Materials: 17 / 34.0 KB
AnimationClips: 6 / 0.6 MB
AudioClips: 0 / 0 B
Assets: 535
GameObjects in Scene: 78
Total Objects in Scene: 248
Total Object Count: 783
GC Allocations per Frame: 0 / 0 B