Profiler freezes while running iOS game

Whenever I run the game on my iOS device with the editor profiler recording information the profiler will hit a point where it stops recording information. If I try to play the game past that point it will freeze the game. While playing it with the Xcode debugger running it shows that the profiler is constantly spamming “Skipping profile frame. Receiver can not keep up with the amount of data sent”. I have tried this with a profiler on mac and windows and it produces the same result. If I make the profiler stop recording information on the same build it works perfectly fine.

I’m using Unity 4.3.0f4, Xcode 5.0.2, on an iPad mini with 7.0.2.

Any ideas?

I’m having a similar issue. I was able to profile the device previously without issues, but it’s been a while. Now that we’re on 4.3.1f1, I can connect the profiler, and it will log data up until I do any sort of touch on the screen. It then freezes the app on the device. Unity continues to run (though the profiler window no longer updates). Very frustrating issue and I haven’t found much in the way of an answer yet. Be sure to follow up if this starts working for you again.

Same issue here. Unity 4.3.4f1; Xcode 5.0.2; iPad2 running iOS 6.1.

I haven’t been able to connect to my iPad2 at all on Unity4. I am trying to debug from my PC though, not the Mac I built on. The iPad shows up on the dropdown but nothing happens when I select it. What to do?