Hi guys, the problem is basically what the title says, the only almost useful information that I could find was this :
There it seems that the GameObserver is part of unity analytics but ( as far as I know ) I’m not using that ( unless it’s something that comes with unity by default ).
Every time we touch the screen that thing generates garbage every frame, and after a while ( 3 or 4 secs ) the GC kicks in and brings a few problems. Is there a way to disable the game observer?
You might be able to use one fo the FindAll methods to find and disable the GameObserver. Do so at your own risk, messin with Unity internals can be risky.