Hello, so I’m having a problem with using a lot of memory.
In the profiler I can see that HideFlags.DontSave Assets is using 86.8mb
Beyond that Texture2D is using 85.4mb of this. How can I figure out what textures these are?
If I expand the textures they don’t have a name, just a size and reason.
The first 8 say:
[blank name] 10.7mb Object is marked Don’t Save. (Must be explicity…).
Now I know about the Don’t Save flag. I went into ALL my scripts and checked for it, nothing in any of my scripts use it.
Plus this is on a texture, how can a texture be not save? And my guess is it automatically did this.
Now I did some digging around and my guess is this is the terrain? Now I think this because I have 8 terrains. How are these using so much memory? I mean not only is it using 10.7mb per terrain in this DontSave but it’s using 2.7mb on the SplatAlpha which is crazy large as well. I’d love to lower the resolution on the SplatAlpha if possible too.
AND under TerrainData each terrain is using 1.3mb.
Thanks.