"Profiler is only supported in Unity Pro"

This is a very weird error that’s cropped up recently in my Android builds. This is seemingly being logged as an error every frame with on-device builds, but I can’t repro it at all in the editor. I’m using Android Basic, I don’t have any Pro licences and frankly I wouldn’t even know how to enable the profiler if I could :smile:

Here’s the message in DDMS:

And my hacky on-device log:

Potentially you are using code (or a middleware that does) that calls Profiler.BeginXXX and alike in which case you would get to see the error too as these functions rely on the pro only profiler.

I see. Strange, as I’m not using any external code aside from Aron Granberg’s A* pathfinding, and I used the pathfinding for quite a while without this error appearing. I suppose I can just bisect my repo and work out where this started…