In our game, we have a long, complicated level. In that level is one basic object in the scene, it’s just a single quad with a material attached. There is only a single one of these in the entire level, but the Memory Profiler says it has a ref count of 173, and it seems to be referenced by almost everything in the scene, though as far as I can tell it isn’t actually referenced by these things.
Does anybody have any ideas why the Ref Count is so high? Can we even trust the Ref count, or does it maybe mean something other than what I think it means? We are seeing this both when running the profiler on the Unity Editor, and when the profiler is connected to our game running on an iPad (though the large numbers are different between the two).