Hi there. Im working on an app and i’m watching out the memory and something strange is happening. I will explain what happened with the app flow.
*Open Main Menu
*GoToAlbum (Where i load textures from disk)
*Return to Main (Destroying textures and calling Resources.UnloadUnsuedAssets)
And in the profiler, the memory part where says Mono, starts increasing while i do not do anything with the app.
Example
Mono memory is in 0.8 , then 0.9 then 1mb and now i have that in 30mb!!
So i would like to ask, first, what is mono memory (are the scripts? is something bad with my code?) and then how can i take it down.
Thanks!