Whenever I try to run the Profiler on my Mac to look at an iOS build I get errors like this. The Profiler never loads. I’ve had “Build & Run” problems for years to be honest, I gave up and just Build, then manually load the project into XCode. ![]()
// Error 1
Error building Player: FileNotFoundException: Could not find file "/Users/sgolby/Documents/Xcode/HexT-Dev-Xcode/HexT-2.50-Beta/HexT-iOS/Libraries/RegisterMonoModules.h"
// Error 2
Build completed with a result of 'Failed'
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler::Internal_Log(LogType, LogOption, core::basic_string<char, core::StringStorageDefault<char> >, Object*)
#3 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#4 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
#5 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:95] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
#6 (Mono JIT Code) [BuildPlayerWindow.cs:129] UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
I submitted a Bug ticket and got this reply from Frazer at Unity
To clarify we are Unity Support & we can help with any Licenses, ID Accounts, Organizations, Asset Store and other non-technical issues (Unity Customer Service: Technical Support & Training | Unity). Unfortunately, we are unable to help with any technical queries.
My advice would be to post the specific issue/question that you have on our Unity Community portal. A lot of people find this useful. Our community is made up of over 2 million users & developers. Many of whom use our Forums and Answers pages daily to solve any problems such as this:
Does Unity Pro really include No technical support any more? even though the price has gone up? ![]()