I have been stuck on this for 8 hours now:(. Cant find out whats causing this… I only have one scene and the number of texture2d ticks up every time you go from the menu to “game mode” and from “game mode” to menu. (yes I know it would be best to split in to two scenes but it would take me weeks). Each texture2d is always 14.6 mb and the profiler unfortunately dont give any leads what/were the texture2d is (no ref. count or reference by). This keeps ticking “forever” or untill the device memory is full. Since its a multiplayer quiz game that happens in 20 minutes:/. The fact that theres no ref. count or reference by makes me think the texture2d is loaded in c# via the Resources.load(“path”). Is that assumtion correct? It would makke my search more narrow.
Solved it myself. It was the Google Play Games Unity Plugin which took screenshots of the device everytime it made a cloud save.