Profiler "Show related Objects" seems to make no sense at all.

Hello, i am trying to optimize my game the best i can but i am a bit lsot with the profiler here.
(using unity 2018.3.12f1)

I would like to know why the profiler shows objects related to a script, here it is ParticleControl.Update() , that don’t have the script attached to it ?
To clarify : related objects in the profiler don’t use the script ParticleControl so why is it shown in the profiler ?

Here is the profiler :

Even if this is just 2.3% of CPU use, it gets called a lot of time for nothing. What is going on and how do i fix that ?

Did you find anything about this?

I’m seeing similar issue with the Related Objects tab. It works fine when I profile in the editor, but when I profile a build the related objects tab displays completely wrong and unrelated objects.

1 Like

I’m having the same issue here with the GPU profiler.

Same issue here (2019.3.0f1)

Thanks a lot for pointing this out. This seems to be a bug, I haven’t seen similar reports so it’s probably a new issue. Would it be possible for you to submit a bug report for it and post the bug number here?

There is a known issue with the “Show Related Objects” tab but I think it’s something different so we would appreciate if you can provide us with a reproduction project.

Same here - it just shows random asset / objects, that are not even being used in any of the project scenes.

Unity 2019.2.18f1.

// Wildstyle

Was anyone able to find a fix for this?

Has anyone actually reported a bug on this yet? I couldn’t find one in the Issue Tracker and unfortunately my project is on a tight timeline and full of giant assets, so I can’t spare the time to make a smaller one to try and repro and submit.
I’m having this bug with 2018.4.23f1.