When I open Unity Editor and start playing scenes with GameObjects which use Animator I get spikes from Animator.Update → Dirty Scene Objects → Loading.ReadObject → Loading.LoadFileHeaders. And it is almost impossible to play, but the curious thing is that those spikes eventually disappear while I continue playing the scene for a long time. And the spikes are not present in builds.
I wonder if somebody knows what could be the cause of calling to Animator.Update → Dirty Scene Objects → Loading.ReadObject → Loading.LoadFileHeaders.
