[Profiler] too many calls on Animation.Update

Hello,
56 calls on animation.update, with zero CPU usage for it.
I have no animation running, all i have is a three game objects with animator component.
Does anyone know where this come from???

Wait, i forgot :smile::smile::smile: to tell you that there is only one script in my scene.

using UnityEngine;

public class MenuManager : MonoBehaviour {

    public Animator[] anims;

    public void playtri() {
        anims [0].SetBool ("Triclk", !anims[0].GetBool("Triclk"));
        anims [1].SetBool ("Sldclk", !anims[1].GetBool("Sldclk"));
    }

    public void playopt() {
        anims[2].SetBool ("Optclk", !anims[2].GetBool ("Optclk"));
    }
}

Can’t you change the “No details” drop-down to “Objects” and then see from where it’s called?

I did what you said, i don’t understand the results!!!

The problem was solved, how?? i don’t know, just closed the editor and opened it again, now there is no animation.update at all.
But i don’t mind to get an explanation for the image in the reply above this.