Hello,
56 calls on animation.update, with zero CPU usage for it.
I have no animation running, all i have is a three game objects with animator component.
Does anyone know where this come from???
Wait, i forgot to tell you that there is only one script in my scene.
using UnityEngine;
public class MenuManager : MonoBehaviour {
public Animator[] anims;
public void playtri() {
anims [0].SetBool ("Triclk", !anims[0].GetBool("Triclk"));
anims [1].SetBool ("Sldclk", !anims[1].GetBool("Sldclk"));
}
public void playopt() {
anims[2].SetBool ("Optclk", !anims[2].GetBool ("Optclk"));
}
}