Hey Folks,
I was wondering if anyone of you could elaborate, What’s “Other” in GPU Section consists of.?
I am really going crazy around it. I am getting 70fps with Other enabled 250fps after disabling. I tried removing particles, Lightmaps (EXR), but couldn’t figure out.
I am using 2 Cube maps, 1 Particle emitter, lightmaps too.
Usually for me this is the time Unity is taking for the editor window itself to update.
So for example you may be running the game in it’s window but have the scene open in another.
‘Other’ is what is taking the scene window to draw and update.
But also ‘other’ corresponds to the time Unity takes to update widgets in the inspector and other editor things.
I find that I can usually ignore ‘other’ since it wont usually be happening in your app.
The other section in profiler:
The Others section of the CPU profiler records the total of all areas that do not fall into Rendering
, Scripts, Physics, Garbage Collection or VSync. This includes Animation, AI, Audio, Particles, Networking
, Loading, and PlayerLoop. Thanks to unity docs.