Profiler Woes

The profiler seems to be barely functioning in android with Unity 5.5.0f3 ( Didn’t see any mention of fixes in patch releases up to 5.5.0p4 ). Deep profiling doesn’t work at all and it has some sort of focus issue where if I click out of unity to say wordpad and rapidly move the mouse it updates slowly until I stop moving the mouse at least. Connecting to the phone over wifi by entering the ip didn’t work any better.

Quite a few other people are having issue two. Found these two links

http://answers.unity3d.com/questions/1264932/adb-tunnel-seems-to-be-connected-but-no-profiler-d.html

Deep profiling only works in the editor. I am not sure this is mentioned anywhere in the profiler window (or in the docs…)

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It would be great to get a response from Unity on this. Android profiling over USB hasn’t worked for me on any 5.5 release or 5.6 beta, even on the simplest project.

I cant recall when it ever worked… i always profile by connecting the device to the same WIFI network as my dev machine, only then the editor can find the game running on the device.