Profiling editor scripts

So I want to profile my editor code, obviously without having to enter playmode. In my codes, I have:

	public override void OnInspectorGUI()
	{
		Profiler.BeginSample("BetterEditor OnInspectorGUI", target);
		// code
		Profiler.EndSample();
	}

I look at the profiler hierarchy and I don’t see my label anywhere. I have ‘Profile editor’ selected. I’m not sure how this is supposed to work. Any ideas?

Nevermind I just had to dig in a bit. First time profiling, I thought I’d see the label right in my face.

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