Hi there,
Can Unity Gear VR applications be used with OVRMonitor?
(I am developing on Mac OSX Yosemite for Gear VR S6, Unity 5.2.1p2)
I am currently exploring the various ways of profiling VR applications in Unity. I started here: Squeezing Performance out of your Unity Gear VR Game Continued
The article mentions OVRMonitor which comes with the Oculus Mobile SDK. I gave OVRMonitor a go but was unable to open a connection to my Unity application. I made sure to
- Enable Developer Mode in the Android Build Settings,
- Add the recommended permissions to my AndroidManifest.xml file.
<manifest
My laptop and device are also networked via the same wifi router. Indeed, I have no problem accessing the device over wifi using adb.
These are the instructions I was following: https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-remote-monitor/
In the Settings tab I can see my device. It also correctly detects if the device is in VR developer mode or not.

However, the Server Browser tab does not list any applications I can capture.

Am I missing anything?
Many thanks!