Profiling GearVR apps with OVRMonitor

Hi there,

Can Unity Gear VR applications be used with OVRMonitor?

(I am developing on Mac OSX Yosemite for Gear VR S6, Unity 5.2.1p2)

I am currently exploring the various ways of profiling VR applications in Unity. I started here: Squeezing Performance out of your Unity Gear VR Game Continued

The article mentions OVRMonitor which comes with the Oculus Mobile SDK. I gave OVRMonitor a go but was unable to open a connection to my Unity application. I made sure to

  • Enable Developer Mode in the Android Build Settings,
  • Add the recommended permissions to my AndroidManifest.xml file.
<?xml version="1.0" encoding="utf-8"?>

<manifest

My laptop and device are also networked via the same wifi router. Indeed, I have no problem accessing the device over wifi using adb.

These are the instructions I was following: https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-remote-monitor/

In the Settings tab I can see my device. It also correctly detects if the device is in VR developer mode or not.

2324137--156827--OVRM_Settings_small.png

However, the Server Browser tab does not list any applications I can capture.

2324137--156828--OVRM_Server_small.png

Am I missing anything?

Many thanks!

trying to get this set up now, did you get anywhere with it?

Just a simple update: the remote monitor can now be downloaded from this address:

I’m also using ADB over Wi-Fi.

As of now, it looks like all works correctly (Samsung S7).

Oculus Remote Monitor for Windows 1.0.3
Updated: May 19, 2016

The related Oculus Connect 2016 talk, “Maximize Performance with the Mobile SDK”, can be watched here.