Until today profiling tooling still only available at editor. Does official plan to make it available at game runtime using UI Toolkit? I know currently official provides some runtime profiling APIs but I would like official to provide official runtime profiling UI too at game runtime and also provides more runtime profiling APIs.
Hi @optimise!
We have some thoughts about how we might do some of this, but it’s further away in our plans (like maybe >1 year away). Can you tell us a bit about how this would be useful for you and what specific things you’d want to profile/measure on device? What type(s) of device are you thinking of? Understanding some of this would help us decide what we need to do and how important it is to you.
Thank you for the question!