Profiling with Instruments: Symbols

Hi all,

I have been trying to profile our game with Instruments and have run into a few issues. First of all, regardless of whether I do a development or release build in Unity and whether I profile in debug or release in XCode, the profile is not symbolicated.

If I manually load the 380MB DSYM file, Instruments locks up.

Has anyone else had any such issues?

I have been able to profile the game in Visual Studio by targeting WSA and while this does give a few low hanging fruits, it doesn’t really give us that much information about the game running on the actual target platform.

Thanks!

Unity had a nice post on the blog on how to profile using Instruments: Profiling with Instruments

If you’re not familiar with it - perhaps it could assist.

Thanks Lior, that post is the reason I am doing this!

Following the exact instructions results in the same issue, with an unsymbolicated call stack and an Instruments lock up if I load the symbol map file manually.

I must be missing something!