Hi all,
I have been trying to profile our game with Instruments and have run into a few issues. First of all, regardless of whether I do a development or release build in Unity and whether I profile in debug or release in XCode, the profile is not symbolicated.
If I manually load the 380MB DSYM file, Instruments locks up.
Has anyone else had any such issues?
I have been able to profile the game in Visual Studio by targeting WSA and while this does give a few low hanging fruits, it doesn’t really give us that much information about the game running on the actual target platform.
Thanks!