Profitable Games - Fun Games - First Game?

Hi, and thank you for your time.
I am new to the Unity community but not to programming and certainly not to art. Currently I am student at a local university for an irrelevant degree but for the past few years have learned much about 3d and 2d graphics and programming in java and other languages. While I am certainly not a master at Unity, I am learning quickly.

I can create high quality graphics and audio, so I am better at this than actual scripting in Unity. I am familiar with programming, but Unity scripting requires learning even for those who know programming in other languages. Most of my designs focus on my art skills over programming, but I am not afraid of a big project or hard programming.

My ultimate goal is a huge project which might take years, so I have put it aside to focus on a realistic and fun goal. Making money is only secondary to making a great game, but it could be important. So I wanted to throw my different ideas for games out there to see what others thought, especially about business aspect to them. I dont want to make millions, I just would like to make a little bit multiplied by the length of the project. Even if I break at $4 / hour it is successful to me. Any more is just bonus.

My ideas are very unique, and almost all are multiplayer. I do not want to hear “They are all niche ideas and you will not make money!” because I want to make niche games, and fun ones, and money is not as important as quality gaming.

1) Tabletop WW2 game system. Players first design a battlefield (and can save it) offline. They connect to others in multiplayer and in a turn based system, play a tabletop game with animated soldiers, sound effects, etc.
This would be a computer game version of FLAMES OF WAR but obviously for legal reasons, called something like “War of Flames” or “Flames of World War 2” lol. It would use similar rulesets, as legally close as it could. Optionally I would sell the “engine” with the “ruleset” as a free download, similar to all sorts of tabletop ruleset programs (PnP programs with options to download ‘free’ ruleset files for D&D, Shadowrun, etc.)

This would simply be a turn based WW2 “tabletop” game with optional player-made map creation based on picking tiles , units similar to that of flames of war (where one unit is multiple soldiers), two sides (US German) with future expansion possibilities (Britain, Italian, Russia, Japanese), animated soldier idling, firing, suppression, etc. with multiplayer up to 4 players.

Optionally, instead of WW2 Flames of War, it could be Warhammer Fantasy or Warhammer 40k, or other popular tabletop games. However, I believe a WW2 Flames of War version would be best.

2) PnP Toolkit. There are already many of these on the market, but none done to my satisfaction. A high focus on a sleek GUI with easy (relative) options for Game Masters, and a focus on graphics, animated characters, sound effects, music choice (for game masters), and popups for things like Critical Fumbles/Hits for the GameMaster. This would be a turn-based game as well, where things such as initiative and combat rolls are automatically done (with the option to roll dice instead, with dice on screen, for that PnP feel.)

The focus would be on the graphics and audio, to make it more along the lines of a game that looked and played like a Neverwinter Nights game, but with a significant less content and a heavier focus on the Game Master. Like a mix between NWN quality graphics,animations,audio, and Battlegrounds: RPG Edition.

However, being able to be a Browser Game implement a community/website to bring players together is a powerful feature. I know of no games that can allow for a single website to concentrate all players into a single in-browser (or in-website) chat, where players can host and find other players to play PnP games with. Optionally if popular enough, I could implement “Campaigns” which can have an automatic game master, for PnP downtime, or for easy storylines for those without a DM, but wanting of the high quality of PnP (online) as opposed to real time gaming and no storytelling. Mulltiplayer up to 10 players.

Theme can involve Sci-Fi, Cyberpunk, or Traditional D&D Fantasy.

3) Remake of a classic SNES or SEGA game, but with modern features or GUI. Most likely a fun, action or sidescroller-- NOT a rpg. Multiplayer up to 4 players.

4) A Tower Defense game where players can control a “Builder” and create towers, OR play as a Knight or Mage, in real-time, as NPC’s swarm in the traditional tower defense fashion. Depending on creation time and quality, increased features can include upgrading the “Hero” whether Builder, Mage, or Knight. Multiplayer for up to 4 players.

None of these would be short projects, so the lengthy programming and feature list of the first two over the possible latter two does not bother me so much as just wanting to make a quality game which many people will enjoy. Especially for anyone who doesn’t have software for what they need. (Tabletop Online PnP gaming being a bit ignored when it comes to software development).

How can your ideas be very unique but all of them are copied directly from something. That doesn’t work.

  1. I instantly thought of Toy Soliders for xbox.

  2. you already said there are loads out there

  3. Copy of an old game, you would not be able to sell it

  4. pretty sure threre are some tower defense games like this already.

The point I am trying to get at is that the list you have mentioned are improvements to existing games. Not unique ideas.

Taking out a single irrelevant word from my post and attempting to troll or derail the thread based on that word isn’t really constructive to what I am talking about.

I have plenty of unique ideas. However, this is the best I could describe some of them. Not really sure what you expect, as I really don’t care to argue about the pointlessness of what is or isn’t “unique”. If you really want to know, I meant many of my ideas ARE unique and unusual, not that the games themselves would be. However, it is all irrelevant as unique is entirely opinionated.
Seeing as how you were confused and think that #1 tabletop game similar to Flames of War is anything like Toy Soldiers for Xbox…um…I’ll pass on the entire post.

I’d like to hear from someone who doesn’t want to derail the topic with pointless trolling, thanks. Preferably someone with a background in Tabletop War Gaming or Tabletop PnP Gaming. However, any will do as long as they actually stay on topic and don’t derail the thread focusing on something irrelevant to the actual topic.

While they certainly wouldn’t fit the niche I find myself in :wink: I think that, as a starter project, 3) has the advantage that the overall design and most of the details have already been layed out by the original game. Not very unique of course, but a good starting point and easy to convert to something more standalone once it’s finished.

Thanks :slight_smile:

Now to ponder which of the many amazing games I might remake, and then compare them with the other 3 ideas.

That sounds a lot like Savage/Savage 2, with a bit of Dungeon Defenders thrown in. Maybe a little Sanctum too, but that’s not fantasy themed (awesome game though).

Note that these comparisons are not a bad thing! my baby that I am currently working on is a 4 player cooperative survival/horde mode sci-fi 3rd person shooter with some tower defense building elements.

I think that Dungeon or Tower defense games are quite good for starting serious projects. If it has multiplayer implemented well, you can port it to Xbox and PS3 with no troubles. Just take a look at Dungeon Defenders. You dont need that much different character models, basically you can be even ready with 4 different well developed maps.

Thanks, I think I will try the Tower Defense game, as my version will be quite unique. Not that a single feature will be unique, but that the COMBINATION of them will be.

Just as the fact that the majority of games are unique themselves, unless they are unpolished knockoffs of another game.

Very few tower defense games are not unique. I even saw someone with a VERY similar idea to mine, with a fully released game. I was actually fearful that because of its release, my game wouldnt be unique.

However, their implementation of my idea was quite different than mine. Phew!

Looks like a AAA title already beat me to idea #2 (and partially #1).

It’s called D&D Insider Toolset

I knew I had a good idea, but was unaware a AAA company was already doing it, probably better than I would as well.

There’s no new ideas, only tweaks or changes to existing ideas, just make your game then worry about stuff.

It’s a mistake to think people want originality. They say they do, but at the end of the day pizza is still popular for the 100th time. Star trek 2 will be popular too. And people will love it.

It’s not originality people are really looking for, its pure entertainment, nothing more and nothing less.

I think D&D Insider Toolkit looks amazing, except for the movement. Talk about lazy.
Seems they’re saving thousands of dollars by cutting out animation entirely. Even so-- the pieces move at a ridiculously fast pace.