Profitable iOS Game but Android Version Isn't—Has Anyone Cracked This?

Hey fellow devs, I run an indie mobile game studio and launched my latest game on both iOS and Android. The iOS version is performing well and generating profit, but the Android version is struggling to be profitable. IAP and ad revenue are significantly lower, even though the game and marketing strategies are the same.

Has anyone faced a similar situation and managed to turn it around? Would love to hear about any insights, changes you made, or strategies that worked for you!