ProFlares is the ultimate lens flare plug-in for Unity3D. A complete set of editor tools for creating and animating realistic lens flares. ProFlares gives you the ability to create a vast array of different styles of lens flares with ease.
Download on the AssetStore - https://www.assetstore.unity3d.com/#/content/12845
ProFlares News -
Any questions email me, proflaresunity ( at ) gmail.com and I will pick them up as soon as I get back. Please included your invoice number as this allows me to prioritise support.
Latest Update v1.081 - Hot Fix - Fixed a bug causing problems with Flares using occlusion not working outside of the editor.
v1.08 - This update is focused on making ProFlares more flexible and even more stable. It’s now safe to save your ProFlares Setups as a prefab and instantiate them when necessary.
- Official Unity5 Support
- Refactored on how the ProFlares data is stored, making the package much more flexible.
- Import and export flares as Json data.
- Updated Oculus support
- Scale flares based on their transform
- Number of bug fixes
v1.05 - Major performance improvements, massively reduced CPU load
- Flare Culling System
- Improves performance for scenes with lots of flares
- Minor Bug Fixes. - Fixed 4.5 deprecated code warnings.
v1.04 -
- Added Oculus Rift Support
- Unzip the OculusRift.zip to access.
- Added single camera mode.
- Minor bug fixes
Full Details Here - http://forum.unity3d.com/threads/proflares-ultimate-lens-flares-for-unity3d-released.208695/page-5#post-1677589
ProFlares Product Details -
Here is a short trailer, showing ProFlares in action.
Artist Friendly -
Designed from the ground up to be used by artists, no code or scripting required. Just use the intuitive interface to create a flare from scratch or modify one of the many example flares included with ProFlares.
High Performance -
ProFlare is powered by a custom high performance automatic batching system that allows you to create multiple complex flares with only one draw call. ProFlares does this with no runtime allocations.
Multi platform -
ProFlares of course supports all platforms, and has been designed to scale from AAA desktop and console games all the way to mobile platforms.
Indie Friendly -
ProFlares doesn’t use any render to texture or image processing, so doesn’t require Unity3D Pro.
Professional Examples -
Included with ProFlares is a large collection of preset flares to get you started right away. Also included are a large selection of lens flare elements.
Easy Atlas Management -
Define your own texture atlas in Unity3D or even simpler import one from Texture Packer.
Web Player Demo -
See ProFlares demo in the Unity3D web player.
Recreate natural photoraphics lens flares, or stylised effects with ease.
I’m going to be posting more on updates and development, and tutorial videos here, so remember to check back or follow me on twitter - @ProFlares
Feel free to leave any thoughts or questions.