ProFlares - Ultimate Lens Flares for Unity3D [RELEASED]

ITS AMAZING I WANT IT, is it going to be free or not?

(Source: http://forum.unity3d.com/threads/208695-ProFlares-Ultimate-Lens-Flares-for-Unity3D-Coming-Soon?p=1407156&viewfull=1#post1407156)

Awesome stuff man. look like after effects optical flare. make more presets like optical flare.:smile:

Hi Guys,

Just wanted to keep you all updated, Iā€™ve been hard working on polishing up ProFlares and creating some great demos and extra content to be included in the package.

Also Iā€™ve been doing some fairly major refactoring of the code to help with my future plans, and also accommodate some of the more edge case setups, Eg Split screen. So I apologise for the delay.

Here are a couple of screen shots from one of the new interactive demos.


Also Mike Bithell creator of ā€˜Tomas Was Aloneā€™ has been playing around with a preview build of ProFlares. Which is a perfect fit for his new game ā€˜Volumeā€™. Here is a quick snapshot he kindly sent me. :slight_smile:

Check out More info on Volume on Mikeā€™s site! http://www.mikebithellgames.com/volume/

If everything goes to plan I should have the new demo live shortly. Then I should be ready to submit to the asset store. :smile:

Comments and feedback welcome.

Looking forward to this! When is ETA?

Split screenā€¦ this seems to be for futur Oculus support ? :slight_smile:
Will buy this anyway !
+1 for a dirty lens/glint effect ( like glareFX)

Finally someone has created a decent lensflare-asset! I always wondered why no one was really doing anything with lensflares, especially since the standard lensflares are really plain and boring (and lack a lot of features and settings).

Btw, on the topic of pricing. Maybe itā€™s an idea to do a giveaway for 12 hours when the asset is being released? With a few guidelines ofcourse to still encourage people to buy it afterwards:

  • Not allowed to use it commercially
  • No updates, just the initial version
  • No (or less) support

This way itā€™ll create a whole lot of buzz, people will create some showcases with it and since this is pretty new people get to see how it works while playing with it. Sort of like a demo :slight_smile: And because of the limited use, people will buy it if they like it.

Wow, this looks great.

For what itā€™s worth, Oculus Rift support is very important to me too.

sent you a PM !

Any news on this ?

If everything goes to plan, should be submitting to the asset store today :slight_smile:

More details and demos to follow shortly.

I didnt hear back from you regarding the OR stuff, i dont even know if i was very helpful or a waste of time! aha. Hope you got it sorted anyways

submitted on assets store?

Yep, all submitted to the store. :smile:

View the new demos here -
Island Demo
Preset Preview Demo

So it shouldnā€™t be long before it is available on the store.

Do want!

Can we not buy direct with Paypal? Waiting is too hardā€¦

Your wait is over, ProFlares just hit the asset store!
https://www.assetstore.unity3d.com/#/content/12845

Any questions or support donā€™t hesitate to get in touch.

Looks very nice. Just curious, could this be used to have good looking lights on cars? (like headlights and possibly tail lights) :slight_smile:

Yes, funnily enough this was one of my first tests. I manage to get some really nice gta5 style head lights. You can use the angle fall off settings to fade out the head lights as the camera moves round.

After trying your new demo the tree leaf is occluded the lens flare. Did ProFlares support alpha occluder?