Programatically adjust baked lighting?(Beast)

To create a dark mood for my game I like to keep the lighting a bit low, but some people have difficulty seeing things(especially on a smaller screen) when I do this. To work around this I was planning on making a slider in the options to programatically adjust the ambient lighting, the only problem is that this adjustment doesn’t effect lightmapped objects.

Is there anyway to increase the brightness of lightmapped objects dynamically?

N.B. Single lightmap mode for mobile platforms.

Have you tried something like this?

renderer.material.color = new Color(2, 2, 2, 1);