Programatically driven particles

Hi all

I want to use Unity’s particle system but in a very specific, mathematically controlled way.

Is it possible to completely disable any velocity, lifespan, etc functionality and instead set the transform data via code?

Thanks,
Ves

Well, I did some more research and came accross this post:

By following the answer I’ve been able to make a programmer-friendly pointcloud component.

alt text

So far I’m disappointed with the performance (my Unity runs around 3000fps when filled with static geometry) but I’m hoping I’ve just missed some optimization somewhere.