I used the “SceneManager.LoadSceneAsync” function and then asked the console to print the progress but it always return 0 even though the scene loaded. Idk if my code is wrong I watched several tutorials before:
Try that, i feel like all you are missing is the allowSceneActivation. Without it, theres a good chance you see nothing happen at all, especially on fast loading content.
Nope, It still reporting 0 twice, I guess because the scene is loaded so fast it reports once the operation starts and once when it ends, but both of the reports are still 0