Progress Bar Display help (Bonus)


I found a progress bar (Thanks WillGoldstone!) which looks and works well for my current project but Im not sure how to make use of it and was hoping I could get some help?

What Im hoping for is when the progress bar reaches the end (progressBarFull) it will start over again (progressBarEmpty) then print(“BarDisplay BONUS!”); then start climbing again to the end (progressBarFull) and repeat this process over and over. I hope that makes sense?

Help solving this would be great and an explanation with it would be absolutely amazing! (still learning). Thanks in Advance.

var barDisplay : float = 0;
var pos : Vector2 = new Vector2(20,40);
var size : Vector2 = new Vector2(60,20);
var progressBarEmpty : Texture2D;
var progressBarFull : Texture2D;
var howFast : float = 0.05;

function Update()
    // for this example, the bar display is linked to the current time,
    // however you would set this value based on your desired display
    // eg, the loading progress, the player's health, or whatever.
    barDisplay = Time.time * howFast;
function OnGUI()

    // draw the background:
    GUI.BeginGroup (new Rect (pos.x, pos.y, size.x, size.y));
        GUI.Box (Rect (0,0, size.x, size.y),progressBarEmpty);

        // draw the filled-in part:
        GUI.BeginGroup (new Rect (0, 0, size.x * barDisplay, size.y));
            GUI.Box (Rect (0,0, size.x, size.y),progressBarFull);
        GUI.EndGroup ();

    GUI.EndGroup ();
function DisplayBonus()
	print("BarDisplay BONUS!");	

You’d rather use Time.deltaTime, at least that is what I would go for.

var timer:float=100;
function Update(){
  timer -= Time.deltaTime;
  if(timer<0)timer = 100;

This will last 100s (so 1m40s). Every frame you subtract deltaTime and when reaching 0 bam!!! back to 100. You use timer, the same way as you used barDisplay for the GUI.

There are other ways but this one is quite simple.

Thanks Guys! Greatly Appreciated!!!

 barDisplay += Time.deltaTime * howFast;
     if ( barDisplay >= 1.0 )
     	barDisplay = 0.0;

I almost had it the only thing that was missing was the += and the Time.deltaTime also makes more sense :slight_smile: Again Greatly appreciated! I hope this helps someone else as well.