So i tried to make a progress bar. I made one that work. But i do not know if this is a good way to do it… If it is a good way to do it. Maybe some people around here would find this useful.
if(_castBarIsActive)
{
if(Time.time >= _delay)
{
_delay += 0.01f;
_currentSecond += 0.01f;
}
if(_currentSecond >= _castTime)
{
_castBarIsActive = false;
}
GUI.DrawTexture(new Rect(Screen.width/2 - 175, 600f, 350f, 41f), _barEmpty);
GUI.DrawTexture(new Rect(Screen.width/2 - 175, 600f, (_currentSecond / _castTime) * 350, 41f), _barFull);
}
ok so what i do with this is that i have a function that is called when a spell/ability is used. The _castTime is depending on the spell. _delay is set to Time.time at start of the call and then progressively move forward. Let me know what you think and please if you know a better way to do this. Write it down. All help is appreciated