I started noticing artifacts on the direcitonal map that negatively affect my visuals.
In particular it is visible when directionality “overflows” on adjactent faces, e.g. here:
(left: shaded, mid: lightbake, right: directionality).
This is a 90 degree simple corner, but the directionality on the right side is somehow seeping in from the left side. You can see that the lightbake itself is ok, it’s just the directionality that messes up the result.
It’s quite independent of the object too - even symmetric objects have the issue happen in random places e.g. the two pillars below are the same prefab moved by 4 metres on X exactly, but the overflow is on different parts:
Apart from not using directional light, any way how to resolve this?