I’d like to bake my scene using progressive GPU but when I generate lighting, it swaps automatically to progressive CPU. Also if I cancel baking to try to put the lightmapper mode to progressive GPU back… it can’t. It stucks on progressive CPU. I also cleared my GI Cache and still not working.
Did I miss something? Maybe it’s because my PC can’t run the GPU ? (I have a nvidia 1060 32go ram)
Thanks for your help, if you need anything let me know
Usually when this happens there will be some information in the editor log. https://docs.unity3d.com/Manual/LogFiles.html. I’d suggest taking a look - your card might be running out of VRAM.
Some things you can try:
Lower your “Max Lightmap Resolution” in the lighting window
Change the “Antialiasing Samples” in your Lightmap Parameters Asset (referenced from the Lighting Window) to 1