Progressive light mapping is acting funky and making my models eyes too bright in certain scenarios

These two shots are set up exactly the same way except that in one, the light is on the left, and in the other its on the right. The light is the same distance away, same intensity, and the same angle in both, but for some reason, the eyes are way brighter when its lit from the right

Figured it out, the eyes were using the same mesh so they were being rendered identically.