Full disclosure, I have tested this on the Progressive light mapper. I am unable to try on Enlighten because it simply takes way too long when trying to bake maps.
I am baking lightmaps for levels I have extracted from an old game back in 1999. It used to vertex baked lightmaps. Because Unity doesn’t support vertex based lightmaps, I simply bake lightmaps with a very low resolution and it works quite nicely for what I am after. All of the lights are point lights and are set to Baked mode.
One of the levels that I am working on is quite large and has around 500 point lights around the level. When I bake the lightmaps, everything initially looks great but then I notice that some lamps and other objects that normally cast light are not working. I go and verify that the lights are large and bright enough to make it to a surface and sure enough they are.
Here is a small image of the bake:

Then I tried figuring if it’s just taking the first n amount of lights. I added a very bright very big green light to the middle of the level and baked. No effect. Then I tried removing around 200 of the lights, and it showed up in the next bake. So I am assuming that Unity only supports a certain number of point lights contributing, which is a bit frustrating considering they are baked. Yes, I know 500 lights is a lot, but maybe not for a huge scene.
Furthermore, I tried breaking the level into chunks and still, the limit seemed to apply (my thinking was that it was n amount of lights per model).
So I am stumped. The Progressive lightmapper is miles ahead of the old Enlighten one.
Does anyone have any idea how I could increase the limit or do something else?
