Progressive Lightmapper Always Rebake

Hello. I use progressive lightmapper (GPU) and have problem.
Lighting always rebaking and lighting is not loading from GI cache, it has fully rebaking.
After playmode, after build. Also I turn on auto generate toggle in lighting settings. And after lighting finish baking, I run building and it rebake again (or bake some other parts) in build progress bar.

GI Cache is not full.
Unity 2018.3.6f1

Any ideas?

How long is it taking after exiting play mode? It’s normal for things to take a few seconds to settle back down.

Turn it off and bake manually.

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We have a task in our backlog about loading progressive bakes from the GI Cache, but I don’t have an ETA for that.

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But reflection probes lost their baked data after any action (build or playmode), and i dont know why.

Was there progress made on this front?

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No, unfortunately not yet. It is still on the list of things that we want to do.

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