Progressive Lightmapper Problem

Hello.

When using enlighted to bake, this behavior is correct. However when switched to Progressive, it’s wrong.

Test:
In a scene with

  • a Static Plain
  • a Static Cylinder
  • a Dynamic Cube
  • a Directional Light(mix mode)
  • Light probe groups.
  • Use either mobile-diffuse, or standard shader, same behavior.

Bake with Enlighten. GOOD!

Result:

  • Dynamic Cube moves around and casts shadows in real time,
  • Dynamic Cube dynamically lit with probes only, the directional light has no effect.
  • Static Plain is lightmapped baked only, the directional light has no effect.
  • Static Cylinder casts only baked shadow.

Bake with progressive. BAD!

Result:

  • Dynamic Cube moves around and casts shadows in real time,
  • Dynamic Cube dynamically lit with probes,
  • Dynamic Cube is extra lit by directional light, BAD!
  • Static plain is lightmapped baked
  • Static plain is extra lit by directional light, BAD!
  • Static Cylinder casts baked shadow
  • Static Cylinder also casts Real-time shadow overlapping baked shadow, BAD!

Question:

Is this behavior intentional for Progressive Lightmapper?

Thx

1 Like

Mixed mode isn’t wokring with progressive yet.

Any solution to this yet? It’s still not working in 2017.2 i_i
Maybe there’s some new setting I’m not aware of.

I just stuck with using Unity 5 for now.