Hello.
When using enlighted to bake, this behavior is correct. However when switched to Progressive, it’s wrong.
Test:
In a scene with
- a Static Plain
- a Static Cylinder
- a Dynamic Cube
- a Directional Light(mix mode)
- Light probe groups.
- Use either mobile-diffuse, or standard shader, same behavior.
Bake with Enlighten. GOOD!
Result:
- Dynamic Cube moves around and casts shadows in real time,
- Dynamic Cube dynamically lit with probes only, the directional light has no effect.
- Static Plain is lightmapped baked only, the directional light has no effect.
- Static Cylinder casts only baked shadow.
Bake with progressive. BAD!
Result:
- Dynamic Cube moves around and casts shadows in real time,
- Dynamic Cube dynamically lit with probes,
- Dynamic Cube is extra lit by directional light, BAD!
- Static plain is lightmapped baked
- Static plain is extra lit by directional light, BAD!
- Static Cylinder casts baked shadow
- Static Cylinder also casts Real-time shadow overlapping baked shadow, BAD!
Question:
Is this behavior intentional for Progressive Lightmapper?
Thx