Progressive streming texture

Hi.
I can speak Engilsh a little.
English is I’m sorry if I wrong.

I want to paste the texture of videos to 3D objects using Unity.

It’s read from an internal file, but does not know how to read as attaching to the texture of (youtube for example) external file.

Is there a good way Asset or something?

I am using the Asset say “video texture pro 2.0” By the way.

I cannot test this method, but i would assume that you could take whatever texture and assign to your material using Renderer.Material(if its a changing Texture2D setup).