Hi, I am fairly new to Shaders, so bear with me please.
In my scene I have 2d objects. I want to take an existing render texture and project it directly onto those planes so that the render texture only shows where those objects are.
So far I have failed to get the coordinates for the objects properly. I have access to the render texture, but it shows up squished and in the completely wrong space. I would show you code, but it’s such a mess due to me not knowing what I’m doing that it would be better to start from scratch.
My searches have not turned up anything that would help me (that I can comprehend at this point).
Thanks